Shared Bodies for Mixed-Ability Collaboration Source: https://mesmerprism.com/duisburg/ Canonical HTML: https://mesmerprism.com/duisburg/ Generated: 2026-06-13 Description: A Duisburg-facing research pitch for Mixed-Ability Human-Swarm Interaction: shared swarm bodies, inspectable input mappings, and a route from connectedness to robotics translation. Markdown: https://mesmerprism.com/duisburg/index.md Plain text: https://mesmerprism.com/duisburg/index.txt BibTeX references: https://mesmerprism.com/duisburg/index.bib CSL JSON references: https://mesmerprism.com/duisburg/index.references.csl.json --- Mixed-ability XR research Shared bodies, inspectable systems This Duisburg-facing pitch proposes Mixed-Ability Human-Swarm Interaction: disabled and non-disabled collaborators co-create a shared, weakly bounded swarm body whose inputs, dynamics, privacy choices, pacing, authorship, and repair remain visible enough to negotiate. Three-step method (https://mesmerprism.com/duisburg/#project) Full HSI article (https://mesmerprism.com/plasmatic-multitudes/mixed-ability-hsi.html) Orientation The project before the biography. The central proposal is not a new avatar effect. It is a method for studying how mixed-ability groups negotiate shared agency through a mutable swarm body: a body made from particles, fields, auras, roles, and rules rather than a single humanoid shell. My route matters because I can build the instrument: XR systems, biosignal routing, Quest tooling, open Rust prototypes, and weakly bounded embodiment vocabularies that can be inspected instead of treated as sealed effects. Mixed-ability HSI Human-swarm interaction becomes an access question when several people with different energy budgets, devices, communication modes, and visibility preferences share one many-part body. Abstract bodies are usable bodies The project builds on work showing that luminous bodies, particle auras, abstract creatures, and telepresent touch metaphors can support ownership, co-presence, emotion, relation, and social meaning without humanoid realism. Open instruments Rusty Morphospace (https://mesmerprism.com/projects/rusty-morphospace.html), Rusty XR (https://mesmerprism.com/projects/rusty-morphospace/rusty-xr.html), and Polar H10 tooling (https://mesmerprism.com/projects/polar-h10.html) give the project a current public base for sensor and package lanes, Quest validation, and separated contracts. The planned HSI layer uses that base for routing roles, mappings, diagnostics, consent settings, and participant inspection across XR prototypes. Duisburg fit The Inclusive Technology and Collective Engagement group frames emerging technologies through accessibility, co-design, marginalized experience, and mutual engagement. This proposal turns that agenda toward shared swarm bodies and inspectable mediation. Thesis Access is a relation inside the group. Ability-based design argues that interfaces should adapt to what people can and want to do; interdependence work adds that access is often negotiated between people, tools, environments, and care relations (Wobbrock et al., 2011 (https://doi.org/10.1145/1952383.1952384); Bennett et al., 2018 (https://doi.org/10.1145/3234695.3236348)). How can mixed-ability collaborators co-create a swarm body that is legible enough to coordinate, expressive enough to support connectedness, and inspectable enough to repair? Swarm concepts Aesthetic swarms and technical swarms are related, not identical. A swarm can mean two different things. In robotics, swarm behavior usually comes from many individual units interacting through local rules, sensing, and physical constraints. In aesthetics, multiplicity can become a readable body through Gestalt grouping, common fate, rhythm, density, texture, light, and shared motion. Mixed-Ability HSI needs both vocabularies, but it should not collapse them. Aesthetic swarm body The first studies can use particles, light, fields, boids, soft boundaries, and physics-like animation to make co-presence, privacy, authorship, refusal, and repair visible. The swarm does not need to be physically possible to be socially legible (Gilland, 2009 (https://archive.org/details/elemental-magic/page/n2/mode/1up); Glowacki, 2024 (https://doi.org/10.3389/frvir.2023.1286950)). Technical swarm body When the work moves toward robots, furniture, tangible swarms, or modular assembly, the same design words become harder constraints: mass, motors, batteries, localization error, latency, collision, surfaces, safety, and failure recovery (Kolling et al., 2016 (https://www.ri.cmu.edu/publications/human-interaction-with-robot-swarms-a-survey/); Kegeleirs and Birattari, 2025 (https://www.frontiersin.org/journals/robotics-and-ai/articles/10.3389/frobt.2025.1607978/full)). Physics changes role In the aesthetic track, gravity, drag, turbulence, elasticity, viscosity, resistance, and collision cues make transformation readable. In robotics, those same forces become load cases, platform limits, and safety obligations. What should transfer The bridge is a constraint test: which mappings remain useful when agency, safety, visibility, pacing, and repair must survive a change of medium from visual body to tangible or robotic system? Research arc From connectedness to goal-directed dynamics. The public-facing route is deliberately staged. It starts with low-pressure exploration and connectedness, adds game-oriented collaboration only after the group understands its own mappings, and treats robotics as a later translation gate rather than an early promise. - 01 ### Access practices first Participants name existing devices, rhythms, supports, fatigue patterns, communication habits, and off-limits signals before sensors or mappings are proposed. - 02 ### Exploration and connectedness A low-demand swarm body lets the group test glow, density, rhythm, gathering, hiding, shielding, coalescence, rest, and repair before task pressure. - 03 ### Abstract-body precedents Glowacki's light-body work, Desnoyers-Stewart's particle-body lineage, Emotional Beasts, Galea, and Crip Sensorama show different routes into non-humanoid but socially meaningful bodies. - 04 ### Game-oriented collaboration Structured play introduces roles, goals, asymmetric contribution, conflict, resource limits, recovery, and shared consequences without reducing access to productivity. - 05 ### Inspectable stack Rusty Morphospace connects the current public contracts and validation lanes to a planned HSI-facing stack for channels, bindings, dynamic targets, feedback, consent, logs, provenance, and retirement. - 06 ### Translation gate The later question is which aesthetic, social, and control principles survive physical consequence in robotics, assembly, adaptive furniture, or teleoperated contexts. - 07 ### One starting context Homebound and energy-limited participation makes pacing, sensory load, asynchronous contribution, and visibility choices concrete design constraints. - 08 ### Contribution The outcome is a prototype family, a participatory method, and design knowledge for mutual engagement through expressive, negotiable shared bodies. Research route Three steps, with elicitation before step one. Before anyone tries to optimize control, the project has to ask what the group is controlling and why. A mouth gesture, breath estimate, switch, gaze event, controller pose, or biosignal can change color, density, attraction, boundary softness, a goal, a field, a safety veto, or only a private cue. Those are not equivalent mappings. The first study should therefore begin with access-practice elicitation, then move through three research steps. Luminous and weakly bounded VR bodies can support connectedness and coalescence, while swarm-body work shows that size, density, distribution, and correspondence change embodiment and agency (Glowacki et al., 2022 (https://www.nature.com/articles/s41598-022-12637-z); Glowacki, 2024 (https://doi.org/10.3389/frvir.2023.1286950); Ichihashi et al., 2024 (https://doi.org/10.1145/3613904.3642870)). This matches a group agenda where emerging technology is evaluated through expression, communication, participation, trust, and real social context (RC Trust, 2025 (https://rc-trust.ai/news/news-detail/research-that-transforms-the-lived-experiences-of-people-with-disabilities-and-other-marginalised-groups-into-inclusive-technologies)). 1 Exploration and connectedness Participatory workshops discover input channels, comfort boundaries, privacy choices, visibility preferences, expressive mappings, and shared-body states. 2 Game-oriented collaboration Goals, roles, timing, resource limits, and constraints tune coordination, asymmetric contribution, recovery, trust, and shared authorship. 3 Robotics translation gate Tangible swarms, adaptive furniture, robotic avatars, assembly systems, and teleoperation become later tests of which mappings survive physical constraint. One possible participant context Low-demand swarm worlds for home-mediated participation. ME/CFS, Long COVID, severe fatigue, and prolonged social withdrawal are not the same thing. They do, however, make ordinary co-present participation difficult in ways that matter for interaction design: pacing, exertion risk, travel, sensory load, identity exposure, and the need for asynchronous contribution (CDC, 2024 (https://www.cdc.gov/me-cfs/hcp/clinical-care/me-cfs-clinical-care-for-severely-affected-patients.html); NICE, 2021 (https://www.nice.org.uk/guidance/ng206/chapter/Recommendations); Kato et al., 2020 (https://pubmed.ncbi.nlm.nih.gov/31922682/)). Constraints Low energy and pacing Travel barriers Sensory load Visibility choice Design responses Desktop first Saved states Short visits Optional VR The environment would not treat loneliness or social withdrawal. It would study how shared presence, pacing, privacy, and authorship can be designed with people whose access to social worlds is already mediated by home and network. Remote VR methods and social VR disability work provide useful precedents, but also show why recruitment, disclosure, sensory load, and participation modes need careful handling (Mottelson et al., 2021 (https://arxiv.org/abs/2102.11207); Zhang et al., 2022 (https://arxiv.org/abs/2208.11170); Gualano et al., 2024 (https://arxiv.org/abs/2408.08193)). Research instrument Open tooling makes the mapping stack contestable. Rusty Morphospace is not the research question. It is the implementation layer that can make the mediation inspectable: what input enters the system, what scale it controls, what dynamic changes, who can see that contribution, which logs are kept, how consent is represented, and when a mapping can be retired. In RC Trust terms, the mediation should be understandable and contestable, not merely adaptive (RC Trust (https://rc-trust.ai/)). The distinction matters. The current Morphospace base is public module boundaries, package lanes, a bioelectric Matter/Optics teaching model, and a bounded Quest Makepad/Hostess validation route. The HSI layer planned on top is participant-facing: mapping authoring, consent, provenance, replay, version comparison, accessible facilitator views, and adapter swaps. That matters because input diversity is not enough. Mixed-ability HSI needs a full mapping from social dynamics to technological affordances: access practice, human channel, binding granularity, dynamic target, feedback, social contract, provenance, and retirement. Access practice and channel gesture, text, switch timing, breath, gaze, EMG, EOG, ECG, controller pose, assisted communication, rest strategy Binding and dynamic target particle, sub-swarm, whole body, field, SDF seed, color, density, attraction, boundary, goal, role, veto Feedback and social contract private cue, public trace, sound, caption, haptic, log, visibility, consent, authorship, rest, replay, remap Implementation split current contracts in Lattice, Manifold, Matter, and Optics; planned GUI, Studio, Hostess, Quest, and Makepad surfaces for authoring, consent, validation, and deployment Boundaries What the system can test, and what it cannot claim. Swarm control Human-swarm interaction is a model for influencing collective tendencies, not micromanaging every unit. Relevant controls include behavior selection, parameter setting, environmental influence, leaders, sub-swarms, attractors, and mixed-granularity commands (Kolling et al., 2016 (https://www.ri.cmu.edu/publications/human-interaction-with-robot-swarms-a-survey/); Brown et al., 2014 (https://users.cs.utah.edu/~dsbrown/pubs/Brown_HRI2014.pdf)). Robotics XR is the first design laboratory. Physical robot swarms, adaptive furniture, and assembly systems add safety, localization, latency, object weight, actuation, maintenance, and sim-to-real constraints (Kegeleirs and Birattari, 2025 (https://www.frontiersin.org/journals/robotics-and-ai/articles/10.3389/frobt.2025.1607978/full); Petersen et al., 2019 (https://doi.org/10.1126/scirobotics.aau8479)). Physics In the visual phase, physics can be an enabling scaffold for felt materiality. In the robotics phase, physics becomes a stricter accountability regime: mass, friction, impact, torque, clearance, power, tracking error, and failure recovery. AI AI can suggest mappings, support turn-taking, or summarize interaction histories. It should remain transparent, reversible, and subordinate to participant-defined expression (Zhou et al., 2025 (https://arxiv.org/abs/2505.05832)). Bioelectricity Bioelectric-inspired graph fields are optional model vocabulary for coupling, repair, and local-to-global patterning, not biological prediction. DiffeoMorph belongs even farther out: a possible agentic dynamics family for learned target-forming swarms, not a current access method (Levin, 2021 (https://doi.org/10.1016/j.cell.2021.02.034); Pahng et al., 2025/2026 (https://arxiv.org/abs/2512.17129)). Connectedness The study can examine co-presence, authorship, and shared agency. It should not promise treatment for loneliness, fatigue, or social withdrawal. Deep dives Where the longer arguments live. The Duisburg page carries the compact pitch. These pages hold the deeper source work, implementation context, and translation lanes that should not crowd the custom page. Full pitch Mixed-Ability Human-Swarm Interaction (https://mesmerprism.com/plasmatic-multitudes/mixed-ability-hsi.html) The expanded source-linked argument: swarm bodies, abstract-body precedents, input-stack mapping, Rusty Morphospace, robotics, bioelectric horizons, and caveats. Article (https://mesmerprism.com/plasmatic-multitudes/mixed-ability-hsi.html) Markdown (https://mesmerprism.com/plasmatic-multitudes/mixed-ability-hsi.md) BibTeX (https://mesmerprism.com/plasmatic-multitudes/mixed-ability-hsi.bib) Implementation layer Rusty Morphospace (https://mesmerprism.com/projects/rusty-morphospace.html) Current public contracts and validation lanes for computational matter, situated relations, routing, inspection, and Quest evidence; planned HSI layer for explicit access mappings. Overview (https://mesmerprism.com/projects/rusty-morphospace.html) HSI layer (https://mesmerprism.com/projects/rusty-morphospace.html#hsi-implementation-layer) Rusty XR (https://mesmerprism.com/projects/rusty-morphospace/rusty-xr.html) Repository family (https://github.com/MesmerPrism) Embodiment vocabulary Plasmatic Multitudes (https://mesmerprism.com/plasmatic-multitudes/essay.html) Long essay on weakly bounded bodies, semi-corporeal avatar aesthetics, media genealogy, physics-like legibility, and cautious translation. Overview (https://mesmerprism.com/projects/plasmatic-multitudes.html) Long essay (https://mesmerprism.com/plasmatic-multitudes/essay.html) Vocabulary (https://mesmerprism.com/plasmatic-multitudes/terminology.html) Pain and body representation Pain Translation (https://mesmerprism.com/plasmatic-multitudes/pain.html) A narrower companion lane on boundary precision, avatar materiality, protective fields, ownership, agency, and pain-related hypotheses without treatment claims. Essay (https://mesmerprism.com/plasmatic-multitudes/pain.html) Pain sources (https://mesmerprism.com/plasmatic-multitudes/references.html#pain) Bioresponsive XR system Viscereality (https://mesmerprism.com/projects/viscereality.html) Quest-based bioresponsive VR linking breath, cardiac rhythm, oscillator visuals, companion tools, and operator workflow. Overview (https://mesmerprism.com/projects/viscereality.html) Polar H10 (https://mesmerprism.com/projects/polar-h10.html) Companion tools (https://mesmerprism.com/projects/viscereality-companion.html) Far-future dynamics vocabulary Bioelectricity and Morphogenesis (https://mesmerprism.com/projects/bioelectricity.html) Educational Rusty Morphospace line for surface fields, conductance-like coupling, pattern repair, and careful limits around biotech or prosthetic speculation. Overview (https://mesmerprism.com/projects/bioelectricity.html) Morphospace (https://mesmerprism.com/projects/rusty-morphospace.html) References Source anchors. These sources separate group context, mixed-ability access theory, plasmatic and swarm embodiment, open input mapping, low-demand participation, physics aesthetics, and robotics translation. The same source set is available as Markdown, text, BibTeX, and CSL JSON. Group, job, and communication context - University of Duisburg-Essen. "PhD position in Technology for Mixed Ability Interaction (https://www.uni-due.de/karriere/stelle-rar.php?kennziffer=171-26)." Job advertisement 171-26 (2026). - RC Trust. "Inclusive Technology and Collective Engagement (https://rc-trust.ai/groups/inclusive-technology-and-collective-engagement)." Group page led by Prof. Dr. Giulia Barbareschi. - RC Trust. "Research Center Trustworthy Data Science and Security (https://rc-trust.ai/)." Center overview. - RC Trust. "Research that transforms the lived experiences of people with disabilities and other marginalised groups into inclusive technologies (https://rc-trust.ai/news/news-detail/research-that-transforms-the-lived-experiences-of-people-with-disabilities-and-other-marginalised-groups-into-inclusive-technologies)." News profile (2025). - RC Trust. "Designing technology around human connection and inclusion (https://rc-trust.ai/news/news-detail/designing-technology-around-human-connection-and-inclusion)." News item on DIS 2026 work involving Giulia Barbareschi. - Centre for Digital Language Inclusion. "Speech Recognition, for everyone (https://www.cdl-inclusion.com/)." Public CDLI site (2026). Mixed-ability access and distributed embodiment - Wobbrock et al. "Ability-Based Design: Concept, Principles and Examples (https://doi.org/10.1145/1952383.1952384)." ACM Transactions on Accessible Computing 3(3) (2011). - Bennett, Brady, and Branham. "Interdependence as a Frame for Assistive Technology Research and Design (https://doi.org/10.1145/3234695.3236348)." ASSETS (2018). - Barbareschi et al. "I am both here and there: Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Cafe (https://arxiv.org/abs/2303.13831)." arXiv:2303.13831 (2023). - Barbareschi et al. "Brain Body Jockey Project: Transcending Bodily Limitations in Live Performance via Human Augmentation (https://doi.org/10.1145/3663548.3675621)." ASSETS (2024). - Zhou et al. "Augmented Body Communicator: Enhancing Daily Body Expression for People with Upper Limb Limitations through LLM and a Robotic Arm (https://arxiv.org/abs/2505.05832)." arXiv:2505.05832 (2025). Plasmatic, abstract, and expressive bodies - Glowacki et al. "Group VR Experiences Can Produce Ego Attenuation and Connectedness Comparable to Psychedelics (https://www.nature.com/articles/s41598-022-12637-z)." Scientific Reports 12 (2022). - Glowacki. "VR Models of Death and Psychedelics: An Aesthetic Paradigm for Design Beyond Day-to-Day Phenomenology (https://doi.org/10.3389/frvir.2023.1286950)." Frontiers in Virtual Reality (2024). - Mitchell, Hyde, Tew, and Glowacki. "danceroom Spectroscopy: At the Frontiers of Physics, Performance, Interactive Art and Technology (https://doi.org/10.1162/LEON_a_00924)." Leonardo 49(2) (2016). - Intangible Realities Laboratory. "Hidden Fields (https://www.intangiblerealitieslab.org/projects/hidden-fields)." Project page on energy avatars and real-time atomic physics simulation. - Toledo Castro, Protopopov, and Glowacki. "esencia: A Case Study on Reinterpreting an Interactive Art and Science Installation Based on a Real-Time Atomic Physics Engine (https://doi.org/10.1145/3749893.3749972)." Expanded '25 (2025). - Desnoyers-Stewart et al. "Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation (https://doi.org/10.1162/LEON_a_01925)." Leonardo 53(4) (2020). - Desnoyers-Stewart et al. "Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics (https://doi.org/10.1145/3544549.3585843)." CHI EA (2023). - Bernal and Maes. "Emotional Beasts: Visually Expressing Emotions Through Avatars in VR (https://doi.org/10.1145/3027063.3053207)." CHI EA (2017). - Bernal. "Developing Galea: An Open Source Tool at the Intersection of VR and Neuroscience (https://www.media.mit.edu/posts/galea/)." MIT Media Lab (2021). - Ichihashi et al. "Swarm Body: Embodied Swarm Robots (https://doi.org/10.1145/3613904.3642870)." CHI (2024). - Le Goc et al. "Zooids: Building Blocks for Swarm User Interfaces (https://doi.org/10.1145/2984511.2984547)." UIST (2016). - Suzuki et al. "ShapeBots: Shape-Changing Swarm Robots (https://doi.org/10.1145/3332165.3347911)." UIST (2019). - Santos and Egerstedt. "From Motions to Emotions: Can the Fundamental Emotions be Expressed in a Robot Swarm? (https://doi.org/10.1007/s12369-020-00665-6)" International Journal of Social Robotics 13 (2021). - Kaduk et al. "From One to Many: How Active Robot Swarm Sizes Influence Human Cognitive Processes (https://doi.org/10.1109/RO-MAN60168.2024.10731232)." RO-MAN (2024). Input mapping, HSI control, and robotics horizon - Jain. "Re-imagining XR with People with Sensorimotor Disabilities Through Criptastic Hacking (https://jainpuneet798.github.io/portfolio/cripgestures/)." Project page. - Jain. "Crip Sensorama: Christian's Coffee (https://jainpuneet798.github.io/portfolio/cripsensorama_christians-coffee/)." Project page. - Kim, Drew, Domova, and Follmer. "User-Defined Swarm Robot Control (https://doi.org/10.1145/3313831.3376814)." CHI (2020). - Chiossi et al. "PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI (https://doi.org/10.1145/3613905.3636286)." CHI EA (2024). - Kolling et al. "Human Interaction with Robot Swarms: A Survey (https://www.ri.cmu.edu/publications/human-interaction-with-robot-swarms-a-survey/)." IEEE Transactions on Human-Machine Systems 46(1) (2016). - Brown, Kerman, and Goodrich. "Human-Swarm Interactions Based on Managing Attractors (https://users.cs.utah.edu/~dsbrown/pubs/Brown_HRI2014.pdf)." HRI (2014). - Petersen et al. "A Review of Collective Robotic Construction (https://doi.org/10.1126/scirobotics.aau8479)." Science Robotics 4(28) (2019). - Kegeleirs and Birattari. "Towards Applied Swarm Robotics: Current Limitations and Enablers (https://www.frontiersin.org/journals/robotics-and-ai/articles/10.3389/frobt.2025.1607978/full)." Frontiers in Robotics and AI (2025). Home-mediated participation and disclosure - Kato, Kanba, and Teo. "Defining Pathological Social Withdrawal: Proposed Diagnostic Criteria for Hikikomori (https://pubmed.ncbi.nlm.nih.gov/31922682/)." World Psychiatry 19(1) (2020). - CDC. "ME/CFS: Clinical Care for Severely Affected Patients (https://www.cdc.gov/me-cfs/hcp/clinical-care/me-cfs-clinical-care-for-severely-affected-patients.html)." Accessed 2026-06-05. - NICE. "Myalgic Encephalomyelitis (or Encephalopathy)/Chronic Fatigue Syndrome: Diagnosis and Management (https://www.nice.org.uk/guidance/ng206/chapter/Recommendations)." NICE guideline NG206 (2021). - Fazil et al. "A Systematic Scoping Review of How People with ME/CFS Use the Internet (https://www.tandfonline.com/doi/full/10.1080/21641846.2024.2303887)." Fatigue (2024). - Kingod et al. "Online Peer-to-Peer Communities in the Daily Lives of People with Chronic Illness (https://researchprofiles.ku.dk/en/publications/online-peer-to-peer-communities-in-the-daily-lives-of-people-with)." Qualitative Health Research (2017). - Mottelson et al. "Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs (https://arxiv.org/abs/2102.11207)." arXiv:2102.11207 (2021). - Zhang et al. "It's Just Part of Me: Understanding Avatar Diversity and Self-Presentation of People with Disabilities in Social Virtual Reality (https://arxiv.org/abs/2208.11170)." arXiv:2208.11170 (2022). - Gualano et al. "I Try to Represent Myself as I Am: Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars (https://arxiv.org/abs/2408.08193)." arXiv:2408.08193 (2024). Bioelectric-inspired model family - Pietak and Levin. "Exploring Instructive Physiological Signaling with the Bioelectric Tissue Simulation Engine (https://pmc.ncbi.nlm.nih.gov/articles/PMC4933718/)." Frontiers in Bioengineering and Biotechnology (2016). - Levin. "Bioelectric Signaling: Reprogrammable Circuits Underlying Embryogenesis, Regeneration, and Cancer (https://doi.org/10.1016/j.cell.2021.02.034)." Cell 184(8) (2021). - Levin. "Darwin's Agential Materials: Evolutionary Implications of Multiscale Competency in Developmental Biology (https://doi.org/10.1007/s00018-023-04790-z)." Cellular and Molecular Life Sciences 80 (2023). - Pahng, Guan, Fefferman, and Hormoz. "DiffeoMorph: Learning to Morph 3D Shapes Using Differentiable Agent-Based Simulations (https://arxiv.org/abs/2512.17129)." arXiv:2512.17129 (2025; revised 2026). - hormoz-lab. "diffeomorph (https://github.com/hormoz-lab/diffeomorph)." Official implementation repository for DiffeoMorph. Public project context - Mesmer Prism. Mixed-Ability Human-Swarm Interaction (https://mesmerprism.com/plasmatic-multitudes/mixed-ability-hsi.html), Rusty Morphospace (https://mesmerprism.com/projects/rusty-morphospace.html), Viscereality (https://mesmerprism.com/projects/viscereality.html), Rusty XR (https://mesmerprism.com/projects/rusty-morphospace/rusty-xr.html), Quest Companion Tools (https://mesmerprism.com/projects/viscereality-companion.html), Plasmatic Multitudes (https://mesmerprism.com/projects/plasmatic-multitudes.html), Pain Translation (https://mesmerprism.com/plasmatic-multitudes/pain.html), Bioelectricity and Morphogenesis (https://mesmerprism.com/projects/bioelectricity.html), and Polar H10 Work (https://mesmerprism.com/projects/polar-h10.html). - GitHub. MesmerPrism repositories (https://github.com/MesmerPrism), including the Rusty Morphospace repository family, Rusty XR (https://github.com/MesmerPrism/Rusty-XR), and Rusty XR Companion Apps (https://github.com/MesmerPrism/Rusty-XR-Companion-Apps). - CIRCE. Collaboration for Interdisciplinary Research on Conscious Experience (https://circe-science.com/) and the AXP access guide (https://mesmerprism.com/axp-mvp-survey-guide/).