Method: Boundary Precision | Plasmatic Multitudes Source: https://mesmerprism.com/plasmatic-multitudes/project.html Canonical HTML: https://mesmerprism.com/plasmatic-multitudes/project.html Generated: 2026-05-26 Description: A compact method note on boundary precision, somaesthetics, coherence, morphogenesis, and weakly bounded body design. Markdown: https://mesmerprism.com/plasmatic-multitudes/project.md Plain text: https://mesmerprism.com/plasmatic-multitudes/project.txt BibTeX references: https://mesmerprism.com/plasmatic-multitudes/project.bib CSL JSON references: https://mesmerprism.com/plasmatic-multitudes/project.references.csl.json --- Method | Updated May 24, 2026 Boundary Precision Weakly bounded bodies are a somaesthetic design space: the body's edge becomes adjustable while coherence stays strong enough for ownership, agency, relation, and many-part form. Why this page exists This is the compact framework page for collaborators, readers, and future papers. The canonical public overview remains the main project page (https://mesmerprism.com/projects/plasmatic-multitudes.html); the longer argument lives in the essay (https://mesmerprism.com/plasmatic-multitudes/essay.html). One-sentence claim Plasmatic Multitudes treats the body's edge as a design variable: boundary precision can change, but coherence must remain strong enough for the body to be located, inhabited, addressed, or related through (Shusterman (https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/somaesthetics); Hook et al. (https://doi.org/10.1145/2598510.2598561); Wagemans et al. (https://doi.org/10.1037/a0029333)) . This is why the project does not reduce semi-corporeal avatars to visual style. A soft edge matters only when it changes perception, action, contact, agency, trust, or felt bodily meaning. Conceptual map The map deliberately mixes fields because the same body problem recurs in different materials. Gestalt grouping and biological motion explain sparse coherence. XR embodiment shows why representation matters. Media genealogy supplies transformable and spectral body grammars. DiffeoMorph gives a current computational analogy for many-agent form. Pain research keeps the translation cautious and testable (Johansson (https://link.springer.com/article/10.3758/BF03212378); Yee and Bailenson (https://doi.org/10.1111/j.1468-2958.2007.00299.x); Eisenstein (https://seagullbooks.org/products/on-disney); Pahng et al. (https://arxiv.org/abs/2512.17129); Ho et al. (https://doi.org/10.1016/j.jpain.2021.10.009)) . Three reusable claims - Coherence is the mechanism. Soft boundaries work when perceptual binding and sensorimotor trust remain intact. - Representation is consequential. Once coherence holds, transformed self-representation can alter conduct, self-perception, and relation. - Boundary precision is a design variable. The body's edge can be staged, tuned, and tested rather than assumed in advance. Boundary This is not a theory of ghosts, spirituality, loose quantum language, or therapeutic certainty. Ghosts, auras, particles, swarms, and fields are useful only when they clarify how a transformable body maintains legibility while changing relation, perception, or affordance. The somaesthetic test is practical: does the transformation preserve enough coherence for ownership and trust, does it change relation or felt bodily meaning rather than add ornament, and can the change be staged and compared as a design variable? Sources For the longer argument, continue to the long essay (https://mesmerprism.com/plasmatic-multitudes/essay.html). For source trails, use the annotated references (https://mesmerprism.com/plasmatic-multitudes/references.html). The background somaesthetics note (https://mesmerprism.com/plasmatic-multitudes/background/somaesthetics.html) remains available as an appendix.