Purpose
What remains useful
Rusty XR remains valuable as a public record of Quest and XR mechanics that
needed to survive beyond a single prototype: typed schemas, repeatable
diagnostics, camera and depth reasoning, runtime profiles, broker messages,
sensor payloads, and small examples that companion tools could install or
verify. Those lessons now feed the cleaner Morphospace lanes instead of
defining a single umbrella architecture.
The reference emphasis is still Meta Quest because that is where the
practical pressure first became visible: headset builds, operator tools, raw
camera questions, environment-depth data, display casting, MediaProjection
inspection, and diagnostics. Rusty XR keeps those source labels available for
compatibility and explanation while Rusty Quest, Rusty Lattice, Rusty
Manifold, Rusty Matter, and Rusty Optics carry new active architecture work.
Here, "source" means where a visual or sensor signal actually comes from:
compositor passthrough, app-visible camera input, environment depth, casting,
MediaProjection, or a generated app render.