Legacy Quest and XR reference
Rusty XR
Rusty XR is now the legacy/reference lane inside Rusty Morphospace. It preserves the public Quest examples, passthrough vocabulary, camera/depth diagnostics, broker models, and companion-tool history that informed the current Morphospace split. New generic relation, command, Matter, Optics, GUI, Makepad, and Quest work belongs in the newer Morphospace repos; Rusty XR remains useful when old examples or compatibility evidence need to be inspected.
Purpose
What remains useful
Rusty XR remains valuable as a public record of Quest and XR mechanics that needed to survive beyond a single prototype: typed schemas, repeatable diagnostics, camera and depth reasoning, runtime profiles, broker messages, sensor payloads, and small examples that companion tools could install or verify. Those lessons now feed the cleaner Morphospace lanes instead of defining a single umbrella architecture.
The reference emphasis is still Meta Quest because that is where the practical pressure first became visible: headset builds, operator tools, raw camera questions, environment-depth data, display casting, MediaProjection inspection, and diagnostics. Rusty XR keeps those source labels available for compatibility and explanation while Rusty Quest, Rusty Lattice, Rusty Manifold, Rusty Matter, and Rusty Optics carry new active architecture work.
Here, "source" means where a visual or sensor signal actually comes from: compositor passthrough, app-visible camera input, environment depth, casting, MediaProjection, or a generated app render.
Start here
- Read the Quest passthrough guide
- Inspect the public Quest examples in the source repository
- Use the companion tools to install, launch, cast, and verify a build
Useful for
- Looking up legacy Quest examples and public compatibility contracts
- Tracing passthrough, camera, depth, final-display, broker, and strobe vocabulary
- Understanding why the Morphospace split separates Lattice, Manifold, Matter, Optics, Quest, and adapters
- Connecting older companion-tool workflows to their current Morphospace boundaries
Connected work
- Quest passthrough guide supplies the API and signal-source discipline
- Quest Companion Tools turn the same contracts into install, launch, cast, and diagnostics workflows
- Viscereality provides the research-system context where this kind of tooling becomes necessary
Quest examples
Reference experiments
A lot of Quest work became confusing when every visual output got called passthrough. Rusty XR helps keep the experimental vocabulary clean: compositor passthrough, app-visible camera input, environment depth, casting, and MediaProjection each describe a different kind of evidence. That distinction matters during tool building, capture debugging, and explanations of what a prototype can actually access.
That structure still helps when reading the companion app history. A Windows or Android operator tool can install a build, launch a profile, cast the final display, capture a screenshot, run a broker or media probe, and export diagnostics; the active Morphospace lanes now decide which pieces are platform behavior, command authority, relation state, or data-plane payloads.
Current themes
- Rust-native Quest examples that can be compared against newer Morphospace adapters
- Camera, depth, passthrough, and MediaProjection experiments with separate evidence labels
- Broker, OSC, LSL, Polar H10, and stream-manifest contracts that informed Manifold package and stream work
- Hand mesh, particles, SDF, room mesh, and visual-strobe descriptors preserved as public reference material
- Diagnostics and visual proof that make headset behavior easier to discuss remotely
Connected projects
- Quest Companion Tools for Windows and Android operator workflows
- Polar H10 Work for BLE, PMD, LSL, and Quest broker sensor paths
- Quest passthrough guide for API and source-vocabulary discipline
- Viscereality for the broader Quest-based research-system context
References
Project docs
Mesmer Prism keeps the conceptual overview here. Implementation details, onboarding, release notes, Quest source documentation, and command-level workflows belong in the dedicated project documentation.
Rusty XR
- MesmerPrism. "Rusty-XR." Public GitHub repository.
- Rusty XR. "Project Documentation." Technical docs, architecture notes, and workflow guidance.
- Rusty XR. "Quest Passthrough Documentation." Source map for compositor passthrough, raw camera, depth, and final-display inspection.
- Rusty XR. "Quest Visual Source Taxonomy." The detailed source-map document for camera, depth, passthrough, and display evidence.
Companion tooling
- MesmerPrism. "Rusty XR Companion Docs." User-facing docs for install, launch, casting, diagnostics, and releases.
- MesmerPrism. "Rusty-XR-Companion-Apps." Source repository for the Windows companion and related tooling.