From trip reports to visual vocabulary
Josie Kins's early Disregard Every Thing I Say work matters because it pushed psychedelic description away from metaphor alone. The 2011 visual-components taxonomy argued for simple titles, descriptions, and intensity levels so that effects such as drifting, tracers, geometry, and hallucination complexity could be discussed more precisely. The later Effect Index and related PsychonautWiki material extended that impulse into a public reference culture (Kins, 2011; Kins, 2022; PsychonautWiki).
That vocabulary changed the design problem. Once a community has words for symmetrical texture repetition, environmental patterning, drifting, tracers, and visual geometry, a simulator can be judged against a more specific target than "does this look trippy?" It can be asked which effect family it captures, which one it misses, and which source image or parameter choice made the difference (Effect Index; Loka).